World of Warcraft is an online role playing game, named as Massively Multiplayer Online role-playing Game or commonly acronymed as MMORPGS. Is that the fourth released game set in a Publisher, Blizzard Entertainment's Warcraft universe and an American video game developer. This MMORPG is released on 23 November 2004 and gradually became the world's largest MMORPG in terms of monthly subscribers and holds the Guinness World Record for being the most popular MMORPG.
For its ability to support thousands of players simultaneously, MMORPGS currently holds 62% of the entire MMOG market at 10 million subscribers. Year 2008, the current Subscriber was estimated to about 16 million. For the use of advanced technologies in graphics and sound and his strong visual appeal and reactivity with a good player controls; World of Warcraft was almost universally praised and has won numerous awards by critics at the time of its release. To advance the art form of MMORPG games, World of Warcraft was also honored with the 59th annual Emmy Awards technology and entertainment.
This MMORPG players from around the world may abandon their real world and undertake grand expeditions and heroic exploits in a land of fantastic adventure. To begin with this MMORPG, players have to first create an account for World of Warcraft, which prompts you to select a username and password. Now, whenever the user or the registered player enters the World of Warcraft, he is asked to supply the same username and password in order to confirm your user identification. The players themselves take as the characters of Warcraft heroes as they explore, adventure and all the vast world of research. Adventuring together or fighting against each other in heroic encounter, players will form friendships, forge Association and compete with enemies for power and glory.
World of Warcraft is also criticised for the different cases of addiction to this game of most popular video. Researchers found students who have played violent games to MMORPG for a long time with a pure dependency; tended to be more aggressive, less forbearing and believes that the normal violence than those who play violent games. MMORPG players and also were reported to be poorer at school and have an increased risk of obesity.
But, because the interactions between all MMORPG players are real in this virtual environment, sociologists and psychologists use this MMORPG as a tool for academic research and psychological studies. Research by some psychologists say, MMORPGS appear to sharpen the skills of scientific thought is similar to the use of systems and models to accept and understand situations and through mathematical operations and tests to investigate and tackle the various problems, including the mind of the reader to establish becomes faster and players are inclined to make fewer errors than other players of nonviolent games.
However, the huge attraction of this virtual world the seductive of Massively Multiplayer Online role-playing Game, or MMORPG have made so popular Western revenues exceeded 1 billion dollars in 2006 and world wide revenues exceeded half a billion dollars in 2005.
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